S.A.M.
One small spherical robot. Several thousand alien nanites. The odds have been calculated.
Download everything (.zip, 5.4 MB)FACT SHEET
- Developer
- Antumbra
- Publisher
- Antumbra
- Based in
- London, UK
- Platforms
- Windows, macOS
- Release date
- To be announced
- Price
- $3.99
- Genre
- Action roguelite, survivors-like
- Players
- Single player
- Controls
- Keyboard and mouse, gamepad (Xbox, PlayStation)
- Languages
- English
DESCRIPTION
A nanite swarm has boarded the ship. The only unit left standing is S.A.M.: earnest, cheerful and easily distracted. His guns aim themselves. Players steer, dodge and dash, pick upgrades as the swarm grows, and reach the lift before it leaves without them. M.A.V.I.S., the ship's AI, is monitoring. She has seen his previous attempts.
FEATURES
- The swarm: thousands of nanites per deck. Three chapters, every deck generated fresh, each with its own objectives and a lift to catch.
- Bosses: three bosses, one we'd rather players met in person, plus elites that hunt the player through the deck.
- Bolt it on: weapons bolt onto S.A.M., level up and evolve into something louder. Between runs, the bay sells permanent upgrades and a second frame.
- The story: animated cutscenes, an endless arena mode and 60 achievements, most of them earned.
- Keyboard and mouse, or a gamepad (Xbox and PlayStation). Fully rebindable.
- Subtitles, reduced flashing and no colour-only cues.
Made with Godot Engine and Blender. S.A.M. was made with the help of AI tools for its code, art and sound, and M.A.V.I.S.'s voice is AI-generated.
LOGO AND ART
SCREENSHOTS, 1920 X 1080
CONTACT
For keys, interviews or anything else, email press@samthegame.com. The game's page is samthegame.com.












